Another Social Network? Yeah, But This is Lovd By Less!

The guys over at LessEverything have recently released a new social networking application with all the features you would expect in such a beast. However, this isnt like MySpace or Facebook, Lovd is open-source. And its written in Ruby on Rails to boot.

Even if you have no interest in running your own social networking app, you should download the source and use it like I did, as a great learning tool. Its nice to be able to download software thats written by some of the top RoR programmers and be able to learn from it!


Skweegee Update - Getting Close Now!

I have spent most of the day today working on Skweegee trying to finalize the port over to ColdBox. During the port I decided there were quite a few things I wanted to change or update so that has undoubtedly slowed me down. That coupled with the insane amount of time we have been putting in the last couple months trying to wrap up some projects at work.

I hope to spend most of the day Sunday working on it as well in hopes to get a beta out by the end of next week. I will post some screenshots of some of the new screens and features later in the evening Sunday. Its too late to worry with tonight.


New Opensource Commerce Solution Is Coming

A little late on this one, but Nick Tong and some of the guys on the CfOpenSource list have started up a new project to fill a HUGE empty space in the ColdFusion opensource world.

Its too early at this point for any details but several resources have been setup to support the project already. I personally am looking forward to seeing this project come to fruition. The opensource community has been severely missing the boat in this area and I for one am glad that Nick and several others have stepped up to fill that void.

Here are the relevant links and I suggest that anyone interested in this, should participate early on and show support for the project.

cfCommerce.org Google Group Twitter


Skweegee License Change : Introducing the Creative Commons

When creating an opensource project, one of the most overlooked details about most projects is the license. How many people actually release code to their projects without seriously, I mean SERIOUSLY considering which license to release it under.

My whole view on opensource software is that if you are willing to write the software and release it as true opensource, then you should not limit the uses of the software. Of course this is only my opinion on the matter and Im sure not everyone agrees with me on that point. Thats the reason there are so many different opensource licenses available.

The only restriction I feel that true opensource software should have is that if any modifications or derivatives are made that those modifications and derivatives should be released under the same license. This keeps the cycle of opensource going and it benefits the entire community.

I've heard alot about the Creative Commons license lately and decided today that I would give it a read and see what it was all about. I must say that Im impressed with how forward thinking and open this license really is. Im so impressed with it that Im changing the licensing from GNU to Creative Commons Attribution-Share Alike on all of my opensource projects and code.

If you would like to know more about the Creative Commons or to build your own Creative Common license, head over to their site and check it out!


Skweegee Version 0.1.2 Released To RIAForge

I have uploaded version 0.1.2 of Skweegee to the project site at Skweegee.riaforge.org.

This release has the basic self-registration capabilities added as well as several minor bug fixes.

You can see Skweegee in action at Skweegee.com and you may also post any bug reports there as well.


UPDATE: Fusebox 5 Templates for Illudium-PU36

My first release of the Fusebox 5 Illudium-PU36 templates has some issues. Actually, somehow I managed to upload the wrong zip file!

I have updated the templates a bit more today to work out-of-the-box with the Fusebox 5.1 skeleton application and uploaded a new zip file which you can download from the software pod on the right or here: Fusebox5 Illudium Templates.

Sorry about the mix-up. Stay tuned for a screencast on how easy it is to generate these CRUD operations.


Trac_Fu is dead... LONG LIVE SKWEEGEE!!

After working on my port of Trac to Coldfusion for almost a year and never really being happy with it. I have decided it is time for a change.

The port was going OK but there were several issues that I was facing in the port as well as wrestling with myself over features that I wanted to add that would completely take it out of the realm of just a port of Trac. So I have applied for a new project on RiaForge and am awaiting approval as I write this.

Until the project site is up. You can check out the self-sustained project site at Skweegee.com. The codebase started out from the Trac_Fu project and I have made numerous improvements and bug fixes. If you were using Trac_Fu, you will love Skweegee.

I know there will be some bugs to work out but after going months without making any updates to Trac_Fu, I have made a commitment to the Google mantra of "Release early, Release Often!".

I havent added a self-registration page yet to allow users to submit tickets to Skweegee but I am planning to have that implemented tonight sometime. In the meantime, feel free to poke around in the site and let me know if you run into anything or have any suggestions.


TRAC_FU Updates Galore!!

I have been working on Trac_Fu mostly all weekend. I have finished most all of the features that I wanted to include at this point and fixed a ton of bugs!

If you havent downloaded it and played around with it yet, you can do so at the project site at riaforge.org. If you have downloaded it before, I would suggest getting the latest version from SVN since I fixed about 17 outstanding issues and added the edit ticket and ticket history functionality. This makes it a useable tool now finally.

Im going to be writing some documentation this week and cleaning a few things up for an 'official' release, but dont let that stop you from playing around with it right now.

Also, the demo site is out of date. I havent had time to upload all of the changes yet and probably wont for at least a week or so.

If you find any bugs, please submit them to the bug tracker section on riaforge.org and I will get them taken care of asap.


Trac_Fu Demo Site

I have opened up the demo site for you guys to poke around in for now just to get an idea of what the app looks like. Alot of the functionality is not enabled for the Guest user just because I dont want to have to clean up alot of junk. Mainly, the wiki is not editable, you cannot edit or create tickets yet until I finish one feature but you can view the new ticket form, you can view stuff in the admin and you can use the svn browser as well.

You can access it with the info below: http://angry-fly.com/trac_fu Username: guest Password: password

Leave some feedback and let me know what you think so far.


Wow... the holidays are finally over!!

Man, this was the busiest holiday season I have had in a LONG time. I havent had time to work on any of my projects due to spending massive amounts of time with my family. Well, now things are finally getting back to normal.

I have had quite a few emails from people about the Trac_Fu project wondering what the status was and offering some code for certain functions as well as letting me know that the HEAD revision of the SVN repo on riaforge.org wasnt quite useable without some tweaking. I figured I would take a few minutes before starting to working on it and let everyone know what the status is.

For starters, the SVN repo is not completely up-to-date. I have quite a bit of code that has not been committed as well as the updated database scripts. I have one final change that I am making to the history section of editing tickets and I will be releasing the first "official" release. I planned to have it done quite some time ago but Life got in the way.

I will post as soon as its ready.

On a brighter note, I got myself a shiney new Macbook Pro for Christmas and let me tell you, its the Bees Knees!! I really liked my 20" iMac but this thing is just unreal!!

Cant wait to start doing some Flex development on it!!


Gaming is a TRUE timekiller!!

Well, as you can tell from my last post I was hoping to release a 0.1 version of Trac_Fu last week. Unfortunately I also purchased a copy of Battlefield 2142 for my new gaming pc about the same time that I made that post. Big Mistake!!

Dont get me wrong, the game itself is excellent. The problem is that I have been playing online games with a group of friends for about 7 years now and they are all online playing this game now. I have spent anywhere from 3 to 6 hours a day playing this game with them online. Its totally addicting!

I am really going to try and climb out of the Battlewalker, put down my Bauer-H36 Assault rifle and focus on getting Trac_Fu out the door this weekend.

Thanks to those of you who have sent emails inquiring about the status of the project. Maybe I can buckle down and get this thing out the door for you all to play with.